Name Pope Staff
ShortName PopeStaff
//The ammo this gun uses (shortName)
Ammo HolyWater
Ammo AttackMagic
Ammo AnnoyingMagic
Icon PopeStaff
//Colour in Red, Green, Blue, each going up to 255.
Colour 255 255 255
ItemID 30001
//Reload time in ticks, 1/20ths of a second
ReloadTime 100
//The amount of gun recoil, all relative : Sten = 1, Mp40 = 3, Kar98kSniper = 20
Recoil 0
//Damage in half hearts
Damage 1
//The higher this value, the more the bullets spread
Accuracy 3
//Time in ticks between rounds
ShootDelay 5
ShootSound fireball
ReloadSound Type1002Reload
Mode FullAuto
Scope None
Deployable False
DeployedModel None
//Bullet Speed, default 3.0
BulletSpeed 1.0
MeleeDamage 4
UseCustomMelee True
//The time it takes to perform a melee attack in ticks
Model monolith.PopeStaff
Texture SkinPopeStaff
MeleeTime 12
ModelScale 0.35
//The point on the gun that does the damage
MeleeDamagePoint 2 10 0
MeleeDamagePoint 2 5 0
MeleeDamagePoint 2 0 0
MeleeDamagePoint 2 -5 0
//Define the path along which the weapon point moves in model co-ordinates from the gun's origin
AddNode 0 1 0 3 0 0
AddNode 2 2 1 6 0 0
AddNode 2 3 1 10 0 0
AddNode 4 4 2 20 0 0
AddNode 4 6 2 40 0 0
AddNode 4 6 2 60 0 10
AddNode 4 6 2 80 0 30
AddNode 7 6 2 90 0 50
AddNode 15 5 0 100 20 60
AddNode 30 3 -12 100 60 65
AddNode 15 1 -24 100 100 70
AddNode 6 0 -30 100 120 80
AddNode 6 0 -30 100 120 80
AddNode 6 0 -30 100 120 80
AddNode 6 0 -30 100 120 80
AddNode 6 0 -30 100 110 70
AddNode 8 -1 -26 100 100 60
AddNode 12 -2 -20 40 80 40
AddNode 15 -2 -12 20 60 20
AddNode 12 -1 -4 10 40 10
AddNode 8 0 2 0 0 0
AddNode 4 0 0 0 0 0